Control application for client server/based: Interactive Puzzle Game / Evelyn Francis

Evelyn , Francis (2000) Control application for client server/based: Interactive Puzzle Game / Evelyn Francis. Undergraduates thesis, University of Malaya.

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    IPG is a web-enabled application developed through client/server based architecture. Client/server architecture can be define as a design approach that divides the functional processing of an application and distributes it across two or more processing platforms. IPG is design in fulfillment of the client/server environment, which provides the infrastructure of such as middleware, networks, operating systems, hardware that supports the current distributed applications. IPG gives the interactive utility that enables concurrent users in the networked computing. This application supports the gaming features such as winning, loss, and draw, create a new game and many else. IPG also acts and tries to get a feel for the real life gaming capability into the virtual concept. The methodology to implement this application is using the V -Model. The software and programming languages that use to develop this application are varies. Java and Visual Basic are the most essential tools for network and the application itself. This project will try to create a new web-enabled client/server application that ensures additional gaming skill.

    Item Type: Thesis ( Undergraduates)
    Additional Information: Academic Exercise (Bachelor’s Degree) – Faculty of Computer Science & Information Technology, University of Malaya, 2000.
    Uncontrolled Keywords: Interactive Puzzle Game (IPG); Client/server; Operating systems; Gaming skill; V -Model
    Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
    Q Science > QA Mathematics > QA76 Computer software
    Divisions: Faculty of Computer Science & Information Technology
    Depositing User: Mr Mohd Safri Tahir
    Date Deposited: 08 Jul 2019 06:33
    Last Modified: 08 Jul 2019 06:34

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