A STEM game based learning apps model to enhance creativity among preschoolers / Najmeh Behnamnia

Najmeh , Behnamnia (2021) A STEM game based learning apps model to enhance creativity among preschoolers / Najmeh Behnamnia. PhD thesis, Universiti Malaya.

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      Abstract

      Although recent digital game-based learning studies have shown the possibility of creating new forms of learning and teaching, it is not clear how Digital Game-Based Learning (DGBL) applications can affect creativity and learning on young children. Hence, the main purpose of this thesis is to investigate whether DGBL technology (tablet and smartphone) can improve creativity and learning skills among children aged between 3 and 6. Thus, this thesis has reviewed the literature based on Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) principles. The results of the literature review showed that DGBL potentially affects students' ability to develop creative skills and critical thinking, knowledge transfer, acquisition of digital skills and experience, and a positive attitude toward learning. Then, the first experiment of this thesis examined which components of creativity based on the “Analyzing Children's Creative Thinking” (ACCT) framework of games can affect the level of learning in preschool children. According to the components found in creativity development from the first experiment, this research presented a single model of Science, Technology, Engineering & Mathematics (STEM)-based learning application to prove to enhance the learning of preschool children in the second experiment. In addition, in this thesis, a simple DGBL application has been designed and implemented to evaluate the model. The results show that the components of creativity can have a significant impact on the level of learning mathematics and in the next step positively affect science and engineering for preschool children. This thesis provides recommendations and suggestions on how to increase creative skills for motivating and improving learning outcomes in digital STEM games-based learning at the preschool level.

      Item Type: Thesis (PhD)
      Additional Information: Thesis (PhD) – Faculty of Computer Science & Information Technology, Universiti Malaya, 2021.
      Uncontrolled Keywords: DGBL apps; Educational games; Game-based learning; Preschoolers; Creativity and play
      Subjects: L Education > L Education (General)
      T Technology > T Technology (General)
      Divisions: Faculty of Computer Science & Information Technology > Dept of Computer System & Technology
      Depositing User: Mr Mohd Safri Tahir
      Date Deposited: 05 Jul 2023 07:33
      Last Modified: 05 Jul 2023 07:33
      URI: http://studentsrepo.um.edu.my/id/eprint/14573

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